![]() Both the Imperial and Stormcloak tutorial choices are covered so you can pick whichever side you like. Opening dialogue (once you've escaped Helgen) with either Hadvar or Ralof. Here's a screen shot of what you'll be stuck with until the adventures are done. Through normal play (messing around in Riverwood and Whiterun) you'll eventually talk to the right person who will start you on your adventures to get the 'Bands of the Whore' removed. You simply can't take them off.Īfter escaping Helgen you can talk to Hadvar/Ralof and ask about how you got on the wagon and about the iron shackles locked on you. The one thing you do know is the irons have a powerful and beneficial enchantment on them. ![]() The big mystery is the iron collar and wrist and ankle shackles you cannot remove, and none of the other prisoners are wearing them. Aside from your name, you don't remember anything about your past. You have no idea what's happened and you memory is hazy. You wake up in the wagon on the way to Helgen. I've done it more efficiently with a lot less stress on papyrus. I've been working on my own original scripts using vanilla Skyrim coding to duplicate what Devious Devices does as far as locking an equipped item on the player to where it can't be removed. It will be using Sexlab, Zaz Animation Pack, most likely Aroused Redux, and definitely not Devious Devices. There are many mods that use SL Aroused, and a lot of them in different ways.Working on a new quest mod for Skyrim. There is definitely a lot of refinement that needs to be done, but want to get initial release out there to start gathering feedback on how people think it should be changed. Currently I tried to mimic the SL Aroused algorithm as close as possible. Things to be worked on / What I need from you guys The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex Powerof3 whose amazing SKSE mods i used for references in learning SKSE All the Mechanics/arousal algorithm is pulled from OAroused/SL ArousedĪnyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) This mod is built off the shoulders of Giants. Press while not aiming at npc to be able to edit player stats Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Shouldn't require any additional steps beyond removing from your load order Im working on SE build, should be ready in day or two. Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO)ĭO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENTĬurrently only support AE. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Keyword Configuration - Built in support for adding keywords to armor at runtime. The adapters for each framework are loaded at runtime if those mods are installed.Ĭross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes)īackwards Compatible - Should Work with all mods using SL Aroused or OAroused without requiring any patches. This allows for better state management, and players can clear all data at any point from within MCM. There is no script polling or cloaks, any and all perimeter checks are run within native code.Īll data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. ![]() Performance - The core of the system is written in a native SKSE dll to reduce script load IT SHOULD BE RELATIVELY STABLE BUT BE CAREFUL USING ON SERIOUS SAVES, AND SAVE OFTEN This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. OSL Aroused is a framework independent, SKSE based Arousal Framework. ![]()
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